![]() ![]() Unfortunately, the end comes far too quickly. A new tower is unlocked or a new skill is learned usually at each level and it does a good job of keeping things interesting right up until the end. Along the way you are introduced to a number of other automatons that provide just the right amount of pre-level bickering, mainly centring on how blissfully unaware Endroi is of how much havoc it is causing. Upon completing a level a star rating is given depending on how well you performed. It can get pretty hectic at times, but never overwhelming.Ī loose narrative, involving the little blue bot’s quest to master cubetracting, takes you across twelve main levels, called ‘Examinations’, each withup to four branching side missions. With a finite amount of cubes and tower types, finding the correct order and placement is crucial, while at the same time you’re dodging a barrage of bullets from the opposing force. Arriving to each new level with the enemy bots already set up and fortified, the challenge comes from correctly managing your limited resources. It’s rather simplistic take on the tower defense arsenal but by reversing the genre it takes on a life of its own. Standard offensive structures include the laser cannon, the rapid fire beam towers and the homing rocket-launching spires, while your defensive capabilities include barriers, decoy towers to distract enemy fire and power-plants that boost your other constructs’ fire-rate. The range of towers that can be birthed by joining two amorous cubes isn’t exactly expansive, but each has its own strengths. But it does offer a unique constraint, and it becomes second nature after a very short time. Sure it may sound simple enough, but, and maybe it’s just me, only being able to pull objects without the ability to push them seems very unnatural and is slightly infuriating and downright dangerous at times. Your little robotic avatar, Endroi, has the sole ability to pull cubes towards itself – a somewhat suicidal talent – and by colliding different combinations of cubes you construct towers to destroy the entrenched enemy. The closest relative could be Pixel Junk Monsters, and while there are certain similarities, it’s still quite different. It’s part reverse tower defense, part platforming, and part bullet dodger, but nothing really accurately describes it. But that’s not to say it isn’t a little strange at first. It just played so well it was hard to stop. So, with the intention of playing a quick few minutes just out of curiosity, I dived head-first into the unknown. I had no idea what to expect while loading it up, as I had heard next to nothing about this charming little indie puzzler from two-man developer, Ludochip. Cubetractor surprised the hell out of me in the best possible way. ![]()
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